Alice Mikhaylyuta

I grew up not playing video games. I wasn't allowed to. So instead I watched — streamers, YouTube playthroughs, hours of commentary — not just watching the games, but watching the players. What made them obsessed. What made them fall in love with something and never let go. That vantage point gave me a standard for design I've never been able to shake.

When I got to DigiPen and finally got to make games myself, I already knew what I was chasing. That curiosity led me toward UI that doesn't just function but communicates a world, and eventually into a full-on obsession with FUI and motion design. My Marathon fan art piece started as a moth throbber recreation and turned into my first end-to-end motion pipeline: Cinema 4D, Redshift, After Effects, start to finish. It felt personal in a way I hadn't expected. My father used to play Marathon before I was born. I think that's part of why she kept games from me.

I'm a UI Technical Artist and motion designer, and I work best somewhere between those two things. I design and animate in After Effects and Cinema 4D, prototype in Figma, and implement in Unreal Engine 5 through UMG, Blueprints, and custom UI materials. I love building procedural shaders and in-engine VFX for UI just as much as I love art directing a motion sequence. The craft lives in both places for me.

I'm graduating from DigiPen Institute of Technology in 2026 and looking for UI technical art roles in game development.

Motion Design and Technical UI Artist

Motion Design Reel

Technical UI and Motion Design | Digipen Next Gen Reel

Projects

Building Connection: A Prosocial UI Tech Art Exploration

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Floral Greetings

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One Last Step

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More exciting projects to come!